Image and geometry processing for 3-d cinematography
Collection : Geometry and computing. Mention d'édition :2010th ed. Publié par : Springer ([S.l.] ) Détails physiques : 315 p. 25 cm. ISBN :3642123910 (hardcover) ($139.00); 9783642123917 (hardcover).Type de document | Site actuel | Cote | Statut | Date de retour prévue | Code à barres | Réservations |
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Livre | La bibliothèque des sciences de l'ingénieur | 006.693 RON (Parcourir l'étagère) | Disponible | 0000000019048 |
The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.
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